To have fun the third anniversary of, members of Uncommon have taken to social media to share fond reminiscences and a few inside seems into the earliest days of growth. A very particular publish from lead designer Andrew Preston commemorates the previous three years of crusing and the massive with a fairly hilarious and touching recording of the primary ever treasure dug up in Sea of Thieves.
That is such a gorgeous peek behind the scenes into the not-so-pretty world of early sport prototyping. It is nearly exhausting to imagine that these Veggie Tales-esque character fashions would find yourself changing into the beautiful, memorable ones we all know right now. Listening to the cries of pleasure from the group as their grand concepts for distinctive gameplay mechanics began coming collectively is totally heartwarming.
When Uncommon started discussing concepts and ambitions for Sea of Thieves, its objective was at all times to create the last word pirate sandbox expertise. The mantra of growth was “instruments, not guidelines,” emphasising the sport’s concentrate on participant freedom. Whereas the preliminary launch largely delivered on the group’s goals, it was positively a bit mild on the content material facet, leacing gamers hungry for rather more. Nonetheless, how far this sport has come and what the present expertise provides, I can confidently say there has.
Three years and nonetheless going robust!
Sea of Thieves
There’s by no means been a greater time to play Sea of Thieves.
Sea of Thieves has extra content material than ever. In case you’re curious to uncover what awaits on the seas, now’s the time to rally the crew!
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